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PostSubject: Races   Mon Jun 17, 2013 1:35 am

Vampires:

Category F: The weakest of vampires, often seen as the beginners, and often the cannon fodder, easily killed and nothing much to hunt down. These creatures aren't really a threat to professional supernatural hunting organizations, but nonetheless, they are still deadly to the human, and possess a large number to make up for.
Traits: Regeneration may take an extremely long amount of time for major damage (ie: 15 posts), meager supernatural strength, agility, stamina, durability, and reflexes, great weakness to silver and blessed weaponry to a point its fatal to be hit by one, easily killable just as a human is, ability to turn virgins into weak vampires like themselves, non-virgins into very weak ghouls, susceptible to unblessed damage (still fatal to them), the need to drink blood often, weakness to sunlight (as in they burn).

Category D: The butter and bread of vampires, often these sorts of vampires are a step up from the Category D, having evolved from that level to be a better fit hunter of the night. They are the second largest group of vampires, but still cannot match up to the numbers of the Category F sorts.
Traits: Regeneration may take a long amount of time for major damage (ie: 10 posts), sublime supernatural strength, agility, stamina, durability, and reflexes, big weakness to silver and blessed weaponry but survivable, killable through conventional means, ability to turn virgins into vampires, non-virgins into somewhat weak ghouls, the need to drink blood occasionally, susceptible to unblessed damage (still fatal to them), meagre weakness to sunlight (as in they get sick around it).

Category C: The race which bridges the weak vampires and the strong ones. The Category C vampires are often considered the point where vampires begin to truly taste the power that is brought forth by the upper echelons of vampires. Although they are in a sizable portion, they are indeed medium in numbers and not quite as many as those lower than them.
Traits: Regeneration may take a medium amount of time for major damage (ie: 7 posts), medium supernatural strength, agility, stamina, durability, and reflexes, medium weakness to silver and blessed weaponry, able to absorb memories, still killable through massive damage (conventional or otherwise), to turn virgins into vampires, non-virgins into durable but fairly weak ghouls, the need to drink blood once in a week, mild weakness to sunlight (they get irritated by sunlight).

Category B: The more powerful group of vampires, they are the evolution that would be eventual to becoming Category A vampires and eventually True Nosferatu's.
Traits: Regeneration may take short time for major damage (ie: 5 posts), large supernatural strength, agility, stamina, durability, and reflexes, can summon weak familiars*, absorb memories, hypnotize those of low will power, low weakness to silver and blessed weaponry, susceptible to decapitation or stake to the heart (at this point, thats the most effective way to kill them but other severely damaging methods would work, conventional as well), ability to turn virgins into vampires, the need to drink blood once every two weeks.

Category A: The one final stepping stone before becoming powerful vampires. Category A's are perhaps a small number of vampires due to the low survivability rate. Whereas many vampires die and succumb to death, some flourish under it and evolve. In this case, they are the Category A's, they grow into powerful foes, not to be toyed around with.
Traits: Regeneration may take short time for major damage (ie: 3 posts), huge supernatural strength, agility, stamina, durability, and reflexes, can summon familiars*, absorb memories, susceptible to decapitation or stake to the heart (at this point, thats the most effective way to kill them but severely damaging methods would work, conventional as well), meager weakness to silver and blessed weaponry, teleportation through shadows, levitation, able to hypnotize more competent people, to turn virgins into vampires, turn non-virgins into extremely durable ghouls, the need to drink blood once a month.

True Nosferatu: The most powerful, but the most rarest forms of vampirism. These vampires are perhaps invincible in all regards, able to amount up to any sorts of powers, take any forms they please, and basically do what they want. Often considered the forefathers of the vampires that descend in the modern times, they amount up to almost an army normally due to the amount of souls they have absorbed, and the long time they have spent roaming the Earth.
Traits: Almost instantaneous regeneration, invincibility (depending on number of souls they have), massive supernatural strength, agility, stamina, durability, and reflexes, mastery over familiars*, absorption of memories, shapeshifting, levitation, teleportation through shadows, sociability to the most holy of artifacts, faint weakness to silver and blessed weaponry, able to hypnotize all but the strongest willed people, minor control of weather, to turn virgins into vampires, the need to drink blood once a year, hibernation, control over the dark powers of evil.

Familiars: Creatures bonded to the vampire as its servant. Familiars are often a demonic beast or soul the vampire has absorbed, but can be any living being the user desires. There is no limit to how many familiars a person can have, but gaining a new one will mean using Slaughter Points. Only two familiars can be deployed in a single battle. If a familiar is killed in battle, they can no longer be used. A familiar has the strength, agility, stamina, durability, and reflexes of two categories lower than the user, including any natural abilities or weapons that familiar may inherently have. 

Artificial Vampires: Millennium made artificial vampires are the same as normal vampires, with two exceptions: Millennium made vampires cannot turn others, virgin or otherwise, into vampires, and only create Ghouls. They can also not advance above C level, as the technology used to create them is still imperfect.

Humans:

Humans: Humans, the 'normal' people, some were born to be engineers, some to be laborers, others to become hunters of the supernatural predators that prey upon them.
Traits: They display feats typical of that of humans, they aren't so strong but they make it up with versatility... or not. Although some humans may possess supernatural abilities through experimental means, those sort of humans are rare although, and are often called mutants. The term "peak human ability" is generally defined as the equivalent to Category F vampire abilities, though some people may be able to increase past this barrier by specializing in a skill at the sacrifice of others.

Special humans: Humans who have gained powers through supernatural means to turn into this state. Often through genetic experimentation or some freak accident, even hereditary genes passed down. These humans are hailed as special due to the unique aspects that dubs them as supernatural, yet they are still human.
Traits: Depending on what abilities they possess, it is often that these brands of humans are more fit than the regular ones, even able to go up on par with a vampire, albeit the weaker sorts.

Regenerators: Humans who have gained the ability to regenerate from damage, often through genetic experimentation. NOTE: Regenerators are exclusive to the Iscariot Organization.
Traits: Regeneration (ie: maximum regeneration can take up to 8 posts for major damage such as loss of limb), medium strength, durability, agility, reflexes, and stamina.

Perfect Regenerators: Humans who have gained the ability to regenerate from any damage, often through genetic experimentation but some have exceeded the amount of experimentation a body can take and have become the ultimate regenerator. NOTE: Perfect Regenerators are exclusive to the Iscariot Organization and only one can be active at a time.
Traits: Regeneration (ie: maximum regeneration can take up to 6 posts for major damage such as loss of limb), massive strength, durability, agility, reflexes, and stamina.

Cyborgs:

Beginner: The basis for all cyborgs. These people are humans with various levels of technology merged with their bodies. They are not built for combat and are usually the result of various accidents that would otherwise kill the subject.
Traits: Enhanced longevity (cyborgs do not age the same as humans), slightly resistant to blunt weapons.

Advanced: A step up from the norm. Advanced cyborgs have additional upgrades to enhance their bodies, often for combat.
Traits: Enhanced longevity (cyborgs do not age the same as humans), meager strength, agility, stamina, and reflexes, sublime resistance to blunt weapons, meager resistance to guns and blades.

Armored: Further upgrades have given a cyborg enhanced armor and abilities. These are nearly always due to a wish for further combat ability.
Traits: Enhanced longevity (cyborgs do not age the same as humans), sublime strength, agility, stamina, and reflexes, medium resistance to blunt weapons, sublime resistance to guns and blades.

Elite: The best of the best. These cyborgs are more machine than man, having sacrificed humanity to become the ultimate fighting robot. Typically able to fight on the level of decently strong vampires and other supernatural creatures.
Traits: Enhanced longevity (cyborgs do not age the same as humans), medium strength, agility, stamina, and reflexes, large resistance to blunt weapons, medium resistance to guns and blades.

Unlike most races, Cyborgs are given more leeway in terms of abilities. This means that, while a Cyborg must fit the confines of a level listed here, the skills and abilities of a specific character can be modified to your liking (within reason).

Lycanthropes: 

Cubs: Werewolves who have just started up in life. Often referred to as half-Lycans, these Lycans are either unable to transform into humans or into werewolves. This condition can be satiated through devouring a few meals. They are highly sensitive to the full moon and act accordingly.
Traits: Great weakness to blessed and silver weaponry (fatal), regeneration (takes up to 20 posts max to regenerate major wound damage such as limb loss), decent super strength, agility, stamina, reflexes, durability and senses, inability to either transform into a human or werewolf (depending on how they were at first) though only with the aid of the full moon.

Juvenile: Werewolves who have just started to gain control of their powers and have finally finished their initial introduction into becoming werewolves, losing their initial confusion about their new found state of being; they’re still very weak but by this point they’re not completely wet behind the ears.
Traits: Aluminium-like skin, great weakness to blessed and silver weaponry (fatal), regeneration (takes up to 15 posts max to regenerate major wound damage such as limb loss), good super strength, agility, stamina, reflexes, durability and senses, inability to either transform into a human or werewolf (depending on how they were at first) though only with the aid of the full moon.

Youngling: Werewolves who have just embraced their abilities as that of a Lycanthrope. In this stage, they can transform but into a basic small feral form. They happen to be still young and weak, but a step up from the cubs. Unlike a Cub, they are able to fend off some enemies, though not all. It is somewhat rare for a cub to reach this maturity.
Traits: Bronze-like skin, great weakness to blessed and silver weaponry (fatal), regeneration (takes up to 15 posts max to regenerate major wound damage such as limb loss), agelessness, large super strength, agility, stamina, reflexes, durability and senses, ability to transform into a Lycanthrope (simply a humanoid wolf form), the ability to transform back into a human with some trouble; it is much easier to transform back and forth from the wolf from and humanoid form with the full moon.

Lycanthrope: Werewolves who have evolved to have become adept with the ways of being a Lycanthrope and have gotten used to it. As a result, powerful in the process. They are rather strong, but still not up to the standards of an Elder Lycanthrope.
Traits: Iron-like skin, great weakness to blessed and silver weaponry (fatal), regeneration (takes up to 7 posts max to regenerate major wound damage such as limb loss), huge super strength, agility, stamina, reflexes, durability and senses, ability to transform into a Lycanthrope (humanoid wolf form, feral form), the ability to transform back into a human, ability to change a body part into mist substance for battle (minor endurance to vampire shadows).

Mature Lycanthrope: Werewolves who have not only become adept in the ways of the Lycanthrope, but have thrived because of it and have become wise to all their abilities and as a result have become powerful; they’re one step away from reaching the highest known level of their race (Elder Lycanthrope) and given enough time to truly develop and mature into their Elder forms they could do so…
Traits: Steel-like skin, great weakness to blessed and silver weaponry (fatal), regeneration (takes up to 5 posts max to regenerate major wound damage such as limb loss), giant super strength, agility, stamina, reflexes, durability and senses, ability to transform into a Lycanthrope with relative ease (humanoid wolf form, feral form), the ability to transform back into a human with relative ease, ability to change multiple body parts into mist substance for battle (minor endurance to vampire shadows).


Elder Lycanthrope: Lycanthropes who have either lived long enough to mature into these powerful werewolves, or those who possess the same abilities as one due to their development. They are the epitome of Lycanthropy, just as the True Nosferatu is the epitome of vampirism. As such, they are regarded as the highest class there is, and are often powerful in their own right.
Traits: Titanium-like skin, great weakness to blessed and silver weaponry (fatal), regeneration (takes up to 5 posts max to regenerate major wound damage such as limb loss), massive super strength, agility, stamina, reflexes, durability and senses, ability to transform into a Lycanthrope almost instantaneously (humanoid wolf form, feral form, beast form), the ability to transform back into a human when willed with only a tiny delay. Ability to transform entire body into mist, giving resistance to vampire shadows.
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